alley                   Undirected edge pairing of alley connecting
                        nodes
end_round               Manage list of possible hideouts
inspect_space           Update paths based on inspections
node_locations          x,y coordinates of node points from the game
                        board
roads                   Undirected edge pairing of roads connecting
                        nodes
show_board              Display game board representation
start_round             Start a new round
take_a_carriage         Track carriage movement
take_a_step             Track one movement
trim_possibilities      Trim possible paths
